Janszobar, neutral male gnomish Wizard ----+-- +...... |..f..| |![@..| ------- [Janszobar the Evoker] St7 Dx9 Co11 In17 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 98% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16272 Monster spawn increase reached its maximum at turn 43936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 734013 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: inertia drake (freq bonus 4) The monster species that spawned more often: blink fungus (freq bonus 5) The monster species that spawned more often: staryu (freq bonus 8) The monster species that spawned more often: criminal scumbag (freq bonus 8) The monster species that spawned more often: freaky girl (freq bonus 12) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 3) The monster species that spawned more often: shade (freq bonus 4) The monster species that spawned more often: frost spider (freq bonus 7) The monster species that spawned more often: hobbit merchant (freq bonus 18) The monster species that spawned more often: enclave elite soldier (freq bonus 10) The monster species that spawned more often: energy lady (freq bonus 8) The monster species that spawned more often: special mold (freq bonus 12) The monster species that spawned more often: grating bone devil (freq bonus 4) The monster species that spawned more often: brontsaurus (freq bonus 10) The monster species that spawned more often: Bear-Man (freq bonus 12) The monster species that spawned more often: porter lichen (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 12) The monster species that spawned more often: lichking (freq bonus 10) The monster species that spawned more often: leather golem (freq bonus 4) The monster species that spawned more often: flying troll (freq bonus 8) The monster species that never randomly spawned: jumping tortoise The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: auror The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: Phineas T. Barnum The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 191) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 35) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 16) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 2) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 73) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 9) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1044) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...