Janszobar, neutral male gnomish Wizard ------ |r.{.| |!...| |....| |.f..| |$.@(| --+--- [Janszobar the Evoker] St8 Dx5 Co6 In7 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC11 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 339 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 81% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17964 Monster spawn increase reached its maximum at turn 41724 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1935945 The monster class that cannot be genocided was jelly The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: psychic dragon (freq bonus 3) The monster species that spawned more often: black hole (freq bonus 5) The monster species that spawned more often: fat lady (freq bonus 3) The monster species that spawned more often: moon clan (freq bonus 5) The monster species that spawned more often: mysterious lady (freq bonus 3) The monster species that spawned more often: sexy chinese woman (freq bonus 4) The monster species that spawned more often: dark lady (freq bonus 8) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 20) The monster species that spawned more often: green sentai (freq bonus 4) The monster species that spawned more often: acid hound (freq bonus 4) The monster species that spawned more often: forest cattle (freq bonus 6) The monster species that spawned more often: ugly stick (freq bonus 4) The monster species that spawned more often: clay fungus (freq bonus 6) The monster species that spawned more often: red mushroom (freq bonus 24) The monster species that spawned more often: freemason prior (freq bonus 3) The monster species that spawned more often: green icky thing (freq bonus 4) The monster species that spawned more often: giant ring trove (freq bonus 8) The monster species that spawned more often: Dancer (freq bonus 12) The monster species that spawned more often: indigo force patch (freq bonus 4) The monster species that spawned more often: young adult black dragon (freq bonus 5) The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: vulnerator gnome The monster species that never randomly spawned: red crab The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: cyan spore The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: domestic naga The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: tiger The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 33) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 28) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 2102 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...