Janszobar, neutral male gnomish Wizard ------------ |$.....@...| |.......f... |..........| ....%....... ------------ [Janszobar the Evoker] St8 Dx15 Co10 In11 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 53% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15711 Monster spawn increase reached its maximum at turn 66141 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 200362 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mummy (freq bonus 10) The monster species that spawned more often: rhyhorn (freq bonus 26) The monster species that spawned more often: ice archer (freq bonus 11) The monster species that spawned more often: overrun chicken (freq bonus 26) The monster species that spawned more often: pack lynx (freq bonus 13) The monster species that spawned more often: Tasmanian devil (freq bonus 12) The monster species that spawned more often: greedy nymph (freq bonus 84) The monster species that spawned more often: master disintegrator (freq bonus 24) The monster species that spawned more often: frost atronach (freq bonus 13) The monster species that spawned more often: Hungry Times (freq bonus 12) The monster species that spawned more often: Leonie (freq bonus 48) The monster species that spawned more often: inertia growth (freq bonus 44) The monster species that spawned more often: bright blue warp patch (freq bonus 11) The monster species that spawned more often: extremely ugly cat (freq bonus 11) The monster species that spawned more often: sludge stalk (freq bonus 11) The monster species that spawned more often: drug abuser (freq bonus 13) The monster species that spawned more often: cave ape (freq bonus 14) The monster species that spawned more often: novel patch (freq bonus 26) The monster species that spawned more often: cantor (freq bonus 22) The monster species that spawned more often: giant pink jellyfish (freq bonus 22) The monster species that spawned more often: shaped spore (freq bonus 26) The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: big food trove The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: gore growth The monster species that never randomly spawned: armored trapper The monster species that never randomly spawned: sand archer The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 12) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 40) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 68) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 4) Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...