Janszobar, neutral male gnomish Wizard ------- --.....-- |..@....| |...f...| .....?..| --.....-- --+-.-- [Janszobar the Evoker] St7 Dx13 Co11 In13 Wi8 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33509 Monster spawn increase reached its maximum at turn 74165 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 839532 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Windows NT (freq bonus 5) The monster species that spawned more often: duergar (freq bonus 6) The monster species that spawned more often: Uld (freq bonus 3) The monster species that spawned more often: poison millipede (freq bonus 4) The monster species that spawned more often: sucker warp patch (freq bonus 20) The monster species that spawned more often: lightning paraelemental (freq bonus 20) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 8) The monster species that spawned more often: hemophage (freq bonus 8) The monster species that spawned more often: Sir Lorimer (freq bonus 6) The monster species that spawned more often: magenta spore lichen (freq bonus 4) The monster species that spawned more often: Klara (freq bonus 4) The monster species that spawned more often: snake woman (freq bonus 6) The monster species that spawned more often: death slasher (freq bonus 3) The monster species that spawned more often: animator (freq bonus 4) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 6) The monster species that spawned more often: soft stalk (freq bonus 4) The monster species that spawned more often: shimmering force patch (freq bonus 2) The monster species that spawned more often: Kerstin (freq bonus 6) The monster species that spawned more often: least daemon (freq bonus 3) The monster species that spawned more often: manes (freq bonus 8) The monster species that never randomly spawned: Leonie The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: miltank The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: Robin The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 81) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 24) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 71) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 12) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (813) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...