Janszobar, neutral male gnomish Wizard --------------- |.=.).f@.....|| |.............. -.............| |.............. |.............| |.............. --------------- [Janszobar the Evoker] St9 Dx6 Co11 In18 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 29 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36880 Monster spawn increase reached its maximum at turn 61100 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 337617 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: worm The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: aquatic elven shaman (freq bonus 6) The monster species that spawned more often: bat swarm (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 22) The monster species that spawned more often: volcanic grue (freq bonus 6) The monster species that spawned more often: water dog (freq bonus 8) The monster species that spawned more often: thorn warp fungus (freq bonus 2) The monster species that spawned more often: crater force fungus (freq bonus 14) The monster species that spawned more often: special water nymph (freq bonus 5) The monster species that spawned more often: tree fungus (freq bonus 12) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: baby bronze dragon (freq bonus 4) The monster species that spawned more often: out-of-jail convict (freq bonus 16) The monster species that spawned more often: Helen (freq bonus 8) The monster species that spawned more often: springy (freq bonus 12) The monster species that spawned more often: corrosion trove (freq bonus 2) The monster species that spawned more often: ultraviolet laser (freq bonus 6) The monster species that spawned more often: g-choice (freq bonus 5) The monster species that spawned more often: purple colony (freq bonus 3) The monster species that spawned more often: air elemental speed beholder (freq bonus 6) The monster species that spawned more often: venom growth (freq bonus 8) The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: dark yeek The monster species that never randomly spawned: bebelith The monster species that never randomly spawned: giant silver bat The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: Robo-Ky The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 38) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 36) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 86) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...