Janszobar, neutral male gnomish Wizard ----- $..| |f..| |@..| -.- - [Janszobar the Evoker] St5 Dx12 Co12 In8 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 76% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44950 Monster spawn increase reached its maximum at turn 62987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 843465 The monster class that cannot be genocided was vampire The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: blade naga hatchling (freq bonus 3) The monster species that spawned more often: petty kobold thief (freq bonus 5) The monster species that spawned more often: burning trove (freq bonus 6) The monster species that spawned more often: wood troll (freq bonus 5) The monster species that spawned more often: agent black warp fungus (freq bonus 12) The monster species that spawned more often: hiding galltrit (freq bonus 12) The monster species that spawned more often: green warp patch (freq bonus 4) The monster species that spawned more often: plasma warp fungus (freq bonus 3) The monster species that spawned more often: red snake (freq bonus 4) The monster species that spawned more often: secluded warp patch (freq bonus 24) The monster species that spawned more often: cave ogre (freq bonus 2) The monster species that spawned more often: hungry soul (freq bonus 11) The monster species that spawned more often: gloam (freq bonus 5) The monster species that spawned more often: energy force fungus (freq bonus 7) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 3) The monster species that spawned more often: arch-newt (freq bonus 6) The monster species that spawned more often: kalidah (freq bonus 6) The monster species that spawned more often: quylthulg (freq bonus 4) The monster species that spawned more often: void mushroom (freq bonus 5) The monster species that spawned more often: warrior of the dawn (freq bonus 24) The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: Armed Kop Katcher The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: egokraken The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: giant centipede The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 54) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 229) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 157) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 18) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...