Janszobar, neutral male gnomish Wizard -------------------------- .....................@f..| | ------.........| |.........| -.........| ..........| ----#----#-- [Janszobar the Evoker] St6 Dx4 Co9 In9 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC11 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 94% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23715 Monster spawn increase reached its maximum at turn 71785 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 298224 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: scorching archer (freq bonus 3) The monster species that spawned more often: fell beast (freq bonus 4) The monster species that spawned more often: porter rock piercer (freq bonus 8) The monster species that spawned more often: blink warp patch (freq bonus 6) The monster species that spawned more often: elusive lich (freq bonus 3) The monster species that spawned more often: scarlet warp patch (freq bonus 12) The monster species that spawned more often: snore warp patch (freq bonus 9) The monster species that spawned more often: brown worm (freq bonus 10) The monster species that spawned more often: turkish woman (freq bonus 14) The monster species that spawned more often: bat (freq bonus 4) The monster species that spawned more often: aquatic elven shaman (freq bonus 4) The monster species that spawned more often: vampire orc (freq bonus 3) The monster species that spawned more often: BDSM lady (freq bonus 16) The monster species that spawned more often: fire ant (freq bonus 6) The monster species that spawned more often: slut with syphilis (freq bonus 4) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: dark matter blob (freq bonus 12) The monster species that spawned more often: copper dragon (freq bonus 3) The monster species that spawned more often: cyan fungus (freq bonus 4) The monster species that spawned more often: flying wild dog (freq bonus 10) The monster species that never randomly spawned: big ring trove The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: frog The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: shaolin priestess The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 18) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 16) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 15) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 1) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...