Janszobar, neutral male gnomish Wizard -.----+- |......| |......| |...@... ....f.$| -------- [Janszobar the Evoker] St9 Dx8 Co5 In15 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 68% Potion drop chance was reduced to 82% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18973 Monster spawn increase reached its maximum at turn 38777 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 75920 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: sweet woman (freq bonus 12) The monster species that spawned more often: baby tatzelworm (freq bonus 6) The monster species that spawned more often: stalking master lichen (freq bonus 3) The monster species that spawned more often: sea dragon (freq bonus 14) The monster species that spawned more often: Leonie (freq bonus 10) The monster species that spawned more often: yellow stalk (freq bonus 18) The monster species that spawned more often: shark (freq bonus 6) The monster species that spawned more often: very old gray dragon (freq bonus 6) The monster species that spawned more often: grating chicken (freq bonus 10) The monster species that spawned more often: feature (freq bonus 7) The monster species that spawned more often: clock force fungus (freq bonus 8) The monster species that spawned more often: wallaby (freq bonus 20) The monster species that spawned more often: bramble warp fungus (freq bonus 12) The monster species that spawned more often: ancient green dragon (freq bonus 5) The monster species that spawned more often: ten-headed hydra (freq bonus 7) The monster species that spawned more often: lightning grue (freq bonus 5) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 3) The monster species that spawned more often: pustulent warp patch (freq bonus 4) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 12) The monster species that spawned more often: ancient red dragon (freq bonus 26) The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: mink The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: camo fish The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: Walker The monster species that never randomly spawned: pustulent spore The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 311) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 81) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 25) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 55) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 42) Next attribute increase check would have come at turn 1852 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (529) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...