Janszobar, neutral male gnomish Wizard ----- |:..| |.f@| |...| |... |...| |... -.--- [Janszobar the Evoker] St11 Dx11 Co10 In21 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Ring drop chance was reduced to 94% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29858 Monster spawn increase reached its maximum at turn 50978 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 81216 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: skeleton serpent (freq bonus 24) The monster species that spawned more often: blind eye (freq bonus 8) The monster species that spawned more often: chimney sweep (freq bonus 6) The monster species that spawned more often: terrible jermlaine (freq bonus 5) The monster species that spawned more often: gas spore (freq bonus 10) The monster species that spawned more often: giant brown toad (freq bonus 3) The monster species that spawned more often: Shami-Amourae (freq bonus 11) The monster species that spawned more often: grey spider (freq bonus 8) The monster species that spawned more often: drone spore (freq bonus 6) The monster species that spawned more often: time machine (freq bonus 4) The monster species that spawned more often: boss bass (freq bonus 5) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 12) The monster species that spawned more often: ogre lord (freq bonus 5) The monster species that spawned more often: petro elemental (freq bonus 18) The monster species that spawned more often: giant item trove (freq bonus 18) The monster species that spawned more often: eye of the deep (freq bonus 7) The monster species that spawned more often: snore patch (freq bonus 4) The monster species that spawned more often: sparkling fungus (freq bonus 8) The monster species that spawned more often: war lord (freq bonus 14) The monster species that spawned more often: ur-vile (freq bonus 8) The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: little pig The monster species that never randomly spawned: young adult red dragon The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: horror mage The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: evasive wood nymph The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 30) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 27) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 25) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 17) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 66) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 3) Next attribute increase check would have come at turn 1321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...