Janszobar, neutral male gnomish Wizard -------------- +........@f..| |............+ .............| ----------.--- [Janszobar the Evoker] St4 Dx18 Co12 In12 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC5 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73002 Monster spawn increase reached its maximum at turn 112031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4259520 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: blue naga (freq bonus 10) The monster species that spawned more often: Inspector Kaptain (freq bonus 10) The monster species that spawned more often: baby metroid (freq bonus 8) The monster species that spawned more often: minotaur mimic (freq bonus 14) The monster species that spawned more often: Isengard orc (freq bonus 16) The monster species that spawned more often: ogre brigand thief (freq bonus 8) The monster species that spawned more often: opal spore (freq bonus 3) The monster species that spawned more often: venom mushroom (freq bonus 6) The monster species that spawned more often: ice mushroom (freq bonus 3) The monster species that spawned more often: activist (freq bonus 3) The monster species that spawned more often: jumping force babelfish (freq bonus 6) The monster species that spawned more often: Ghaele (freq bonus 4) The monster species that spawned more often: stonecutting water elemental (freq bonus 30) The monster species that spawned more often: gruesome naga hatchling (freq bonus 10) The monster species that spawned more often: antimagic warp patch (freq bonus 16) The monster species that spawned more often: Baalzebub (freq bonus 4) The monster species that spawned more often: barbazu (freq bonus 8) The monster species that spawned more often: grotesque gremlin (freq bonus 8) The monster species that spawned more often: cursing spirit (freq bonus 6) The monster species that spawned more often: false growth (freq bonus 10) The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: variag The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: Lena The monster species that never randomly spawned: novel warp fungus The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: nightly force fungus The monster species that never randomly spawned: gray mold The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 77) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 14) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 105) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: web (freq bonus 9) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...