Janszobar, neutral male gnomish Wizard ----- #.f.| #.@$. ----- [Janszobar the Evoker] St6 Dx7 Co15 In12 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a blue gem {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12247 Monster spawn increase reached its maximum at turn 52312 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 578761 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: jabberwock (freq bonus 8) The monster species that spawned more often: elf boxer (freq bonus 9) The monster species that spawned more often: night reaver (freq bonus 20) The monster species that spawned more often: psychic fungus (freq bonus 20) The monster species that spawned more often: devious eel (freq bonus 10) The monster species that spawned more often: creeping stalk (freq bonus 11) The monster species that spawned more often: grand master thief (freq bonus 30) The monster species that spawned more often: ferrous stalk (freq bonus 10) The monster species that spawned more often: phase stalk (freq bonus 104) The monster species that spawned more often: orc sergeant (freq bonus 20) The monster species that spawned more often: jiangshi (freq bonus 10) The monster species that spawned more often: albino warp patch (freq bonus 10) The monster species that spawned more often: violet colony (freq bonus 10) The monster species that spawned more often: toxic warp patch (freq bonus 10) The monster species that spawned more often: counter ace (freq bonus 26) The monster species that spawned more often: undead sexymate (freq bonus 18) The monster species that spawned more often: hidden rutterkin (freq bonus 44) The monster species that spawned more often: bastard troll (freq bonus 22) The monster species that spawned more often: colorless mushroom (freq bonus 10) The monster species that spawned more often: rainbow force fungus (freq bonus 11) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 10) The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: Tinanya The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: black patch The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: unreal spore The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: spectral hunter The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 133) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 61) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 12) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...