Janszobar, neutral male gnomish Wizard ---------- |........| |.{r.....| .$..f@...+ ------.--- [Janszobar the Evoker] St8 Dx6 Co8 In10 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 68% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35635 Monster spawn increase reached its maximum at turn 74053 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1264600 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: grue The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: colorless mold (freq bonus 8) The monster species that spawned more often: received dead potato (freq bonus 6) The monster species that spawned more often: blue-green spore (freq bonus 4) The monster species that spawned more often: green mushroom patch (freq bonus 12) The monster species that spawned more often: wrinkled stalk (freq bonus 6) The monster species that spawned more often: insane red jack (freq bonus 10) The monster species that spawned more often: cross-eyed mage (freq bonus 16) The monster species that spawned more often: static mimic (freq bonus 3) The monster species that spawned more often: antimagic colony (freq bonus 8) The monster species that spawned more often: steel wolf (freq bonus 10) The monster species that spawned more often: phaser force patch (freq bonus 28) The monster species that spawned more often: enemy cube jelly (freq bonus 4) The monster species that spawned more often: very old stone dragon (freq bonus 12) The monster species that spawned more often: bramble growth (freq bonus 6) The monster species that spawned more often: wooden warp fungus (freq bonus 8) The monster species that spawned more often: turkey (freq bonus 8) The monster species that spawned more often: moldy colony (freq bonus 4) The monster species that spawned more often: intrinsic eating mimic (freq bonus 30) The monster species that spawned more often: lava blob (freq bonus 4) The monster species that spawned more often: Nataliya (freq bonus 8) The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: chokhmah sephirah The monster species that never randomly spawned: moldy defiler The monster species that never randomly spawned: Manuela's whore boot The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 19) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 14) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 19) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 53) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 3) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...