Janszobar, neutral male gnomish Wizard ---- ------- |@.....B...| |f..$....... +..........| ------------ [Janszobar the Evoker] St10 Dx10 Co12 In19 Wi5 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44070 Monster spawn increase reached its maximum at turn 58970 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3770313 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: worm The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: buffalo (freq bonus 10) The monster species that spawned more often: giant item trove (freq bonus 5) The monster species that spawned more often: threshold spore (freq bonus 14) The monster species that spawned more often: Ujbilex (freq bonus 4) The monster species that spawned more often: salamander (freq bonus 6) The monster species that spawned more often: weresnake (freq bonus 14) The monster species that spawned more often: Spill Kop (freq bonus 6) The monster species that spawned more often: missingno (freq bonus 16) The monster species that spawned more often: Andrej (freq bonus 5) The monster species that spawned more often: Axel (freq bonus 5) The monster species that spawned more often: umber mimic (freq bonus 12) The monster species that spawned more often: stitched abomination (freq bonus 20) The monster species that spawned more often: undead draconian (freq bonus 8) The monster species that spawned more often: thick vrock (freq bonus 3) The monster species that spawned more often: hedgehog (freq bonus 3) The monster species that spawned more often: Lara (freq bonus 10) The monster species that spawned more often: full trapper (freq bonus 4) The monster species that spawned more often: baby sky dragon (freq bonus 6) The monster species that spawned more often: domestic naga (freq bonus 3) The monster species that spawned more often: dwarven elite guardian (freq bonus 3) The monster species that never randomly spawned: moldy spore The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: null mold The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: Fleecy Whitney The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 28) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 12) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: shaft (freq bonus 12) Next attribute increase check would have come at turn 1049 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1722) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...