Janszobar, neutral male gnomish Wizard ------ ----....---- +..........| |.....¯!...| |......@...| ----...f---- -.---- [Janszobar the Evoker] St6 Dx9 Co8 In15 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 250 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 86% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56125 Monster spawn increase reached its maximum at turn 71324 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 890596 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: duergar thief (freq bonus 2) The monster species that spawned more often: jet unicorn (freq bonus 4) The monster species that spawned more often: Ruea's noble sandal (freq bonus 3) The monster species that spawned more often: crawling eye (freq bonus 6) The monster species that spawned more often: black laser (freq bonus 5) The monster species that spawned more often: time mushroom (freq bonus 3) The monster species that spawned more often: goldentail scorpion (freq bonus 8) The monster species that spawned more often: pestilent trove (freq bonus 6) The monster species that spawned more often: bebelith (freq bonus 16) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 10) The monster species that spawned more often: burner ant (freq bonus 3) The monster species that spawned more often: singing sand (freq bonus 3) The monster species that spawned more often: cyclone rider (freq bonus 10) The monster species that spawned more often: quantum mechanic (freq bonus 4) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 5) The monster species that spawned more often: petty stained jelly (freq bonus 3) The monster species that spawned more often: Aleax (freq bonus 5) The monster species that spawned more often: baby ruby dragon (freq bonus 8) The monster species that spawned more often: High-elf rogue (freq bonus 3) The monster species that spawned more often: phantasm (freq bonus 2) The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: black ape The monster species that never randomly spawned: nobleman The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: pickpocket The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 30) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 15) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 188) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 66) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 13) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (415) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...