Janszobar, neutral male gnomish Wizard --- -+------ |..........| |!....f@...| |..........| |..........| ------------ [Janszobar the Evoker] St10 Dx11 Co8 In15 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 103 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21780 Monster spawn increase reached its maximum at turn 70400 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1123431 The monster class that cannot be genocided was trove The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: forge giant (freq bonus 24) The monster species that spawned more often: stealer permamimic (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 14) The monster species that spawned more often: Kumo, the demon spider (freq bonus 40) The monster species that spawned more often: asian girl (freq bonus 8) The monster species that spawned more often: paleolithic mummy (freq bonus 11) The monster species that spawned more often: JNR (freq bonus 3) The monster species that spawned more often: bad witch (freq bonus 12) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 8) The monster species that spawned more often: clay spore (freq bonus 3) The monster species that spawned more often: charmander (freq bonus 6) The monster species that spawned more often: metallic yellow centipede (freq bonus 7) The monster species that spawned more often: spike urchin (freq bonus 12) The monster species that spawned more often: real aquatic hound (freq bonus 9) The monster species that spawned more often: high mold (freq bonus 44) The monster species that spawned more often: weresnake (freq bonus 18) The monster species that spawned more often: wind stalk (freq bonus 4) The monster species that spawned more often: copperhead snake (freq bonus 3) The monster species that spawned more often: savage mafia type (freq bonus 12) The monster species that spawned more often: grey centipede (freq bonus 3) The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: hungry soul The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: ice elemental The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: corrosive wall The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: violet fungus The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 27) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 13) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 8) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 5) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...