Janszobar, neutral male gnomish Wizard ---------------- |.......@f.....| |. ------ ..| | | [Janszobar the Evoker] St5 Dx14 Co8 In22 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 76 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 71% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26740 Monster spawn increase reached its maximum at turn 64395 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 237875 The monster class that cannot be genocided was piercer The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: giant red scorpion (freq bonus 8) The monster species that spawned more often: high voltage vortex (freq bonus 3) The monster species that spawned more often: elf battlemaster (freq bonus 6) The monster species that spawned more often: magic mushroom (freq bonus 4) The monster species that spawned more often: cloaker (freq bonus 6) The monster species that spawned more often: really dangerous patch (freq bonus 4) The monster species that spawned more often: great hell nanafushi (freq bonus 6) The monster species that spawned more often: pale archer (freq bonus 4) The monster species that spawned more often: venom warp fungus (freq bonus 8) The monster species that spawned more often: nightwing (freq bonus 10) The monster species that spawned more often: psychic patch (freq bonus 6) The monster species that spawned more often: indigo force patch (freq bonus 5) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 3) The monster species that spawned more often: dolgsman (freq bonus 12) The monster species that spawned more often: elf-lord rogue (freq bonus 12) The monster species that spawned more often: normal turret (freq bonus 3) The monster species that spawned more often: carver (freq bonus 6) The monster species that spawned more often: lich warrior (freq bonus 24) The monster species that spawned more often: alakazam (freq bonus 6) The monster species that spawned more often: satanic door (freq bonus 6) The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: cold hound The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: siena mold The monster species that never randomly spawned: osquip The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: vice The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: ferret kit The monster species that never randomly spawned: ondy The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 25) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 183) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 23) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 14) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (313) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...