Janszobar, neutral male gnomish Wizard --------- |........ ........| |.d.....| |d..f@..| --------- [Janszobar the Evoker] St5 Dx13 Co6 In16 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 117 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72120 Monster spawn increase reached its maximum at turn 95884 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3085464 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cockatrice (freq bonus 6) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: greater wall monster (freq bonus 7) The monster species that spawned more often: sloppy force fungus (freq bonus 20) The monster species that spawned more often: Aleax writer (freq bonus 18) The monster species that spawned more often: giant brown rat (freq bonus 7) The monster species that spawned more often: chaos mutant (freq bonus 14) The monster species that spawned more often: ferrous stalk (freq bonus 18) The monster species that spawned more often: artillery dragon (freq bonus 10) The monster species that spawned more often: consul (freq bonus 7) The monster species that spawned more often: null mushroom (freq bonus 22) The monster species that spawned more often: huge battle tank (freq bonus 10) The monster species that spawned more often: crazy devil (freq bonus 7) The monster species that spawned more often: cyan dragon (freq bonus 8) The monster species that spawned more often: gray unicorn (freq bonus 8) The monster species that spawned more often: house snake (freq bonus 32) The monster species that spawned more often: dark gray force fungus (freq bonus 10) The monster species that spawned more often: umbra growth (freq bonus 8) The monster species that spawned more often: red hornet (freq bonus 8) The monster species that spawned more often: king slug (freq bonus 16) The monster species that spawned more often: black hole blob (freq bonus 26) The monster species that spawned more often: furious warp fungus (freq bonus 10) The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: maggot The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: Markus The monster species that never randomly spawned: miner The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: natto The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 25) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 19) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 10) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (482) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...