Janszobar, neutral male gnomish Wizard -------- |......| |......| |....... |......| ....f..| |...@..| -------- [Janszobar the Evoker] St8 Dx12 Co13 In18 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27195 Monster spawn increase reached its maximum at turn 46700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 301980 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 10) The monster species that spawned more often: master newt (freq bonus 4) The monster species that spawned more often: four of hearts (freq bonus 7) The monster species that spawned more often: void colony (freq bonus 10) The monster species that spawned more often: green gunner (freq bonus 8) The monster species that spawned more often: adventurer naga (freq bonus 8) The monster species that spawned more often: sniper bundle head (freq bonus 18) The monster species that spawned more often: rose sentai (freq bonus 6) The monster species that spawned more often: sludge warp fungus (freq bonus 12) The monster species that spawned more often: death elemental (freq bonus 10) The monster species that spawned more often: energy growth (freq bonus 20) The monster species that spawned more often: automatic turret (freq bonus 16) The monster species that spawned more often: Nadine (freq bonus 12) The monster species that spawned more often: hell burner (freq bonus 10) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 5) The monster species that spawned more often: vrock (freq bonus 4) The monster species that spawned more often: convict (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 7) The monster species that spawned more often: irresistible warp fungus (freq bonus 14) The monster species that spawned more often: mimic lizard (freq bonus 10) The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: brown mushroom The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: gravity vortex The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: large amulet trove The monster species that never randomly spawned: Sigurd The monster class that always generated with extra speed: imp or minor demon The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 16) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 38) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 46) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...