Janszobar, neutral male gnomish Wizard -----|----- |.......(.. |.@.......| |..f.....$. ----------- [Janszobar the Evoker] St9 Dx7 Co15 In18 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 12% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18287 Monster spawn increase reached its maximum at turn 38119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 577015 The monster class that cannot be genocided was light The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: corrupted shambler (freq bonus 8) The monster species that spawned more often: mutated snow ant (freq bonus 4) The monster species that spawned more often: Elke's sneaker (freq bonus 8) The monster species that spawned more often: Banisher (freq bonus 4) The monster species that spawned more often: rabid jackal (freq bonus 16) The monster species that spawned more often: silver sucker (freq bonus 4) The monster species that spawned more often: tap permamimic (freq bonus 8) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 5) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 5) The monster species that spawned more often: werebee (freq bonus 16) The monster species that spawned more often: high dwarven lord (freq bonus 8) The monster species that spawned more often: pink sentai (freq bonus 6) The monster species that spawned more often: termite (freq bonus 10) The monster species that spawned more often: big purple unicorn (freq bonus 6) The monster species that spawned more often: lock master (freq bonus 5) The monster species that spawned more often: black knight (freq bonus 7) The monster species that spawned more often: stone jelly (freq bonus 10) The monster species that spawned more often: acid smasher (freq bonus 24) The monster species that spawned more often: leather golem (freq bonus 5) The monster species that spawned more often: yellow stalk (freq bonus 3) The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: devourer The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: water grue The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: baby cave lizard The monster species that never randomly spawned: vampiric stalk The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...