Janszobar, neutral male gnomish Wizard ----- |x..| |..@| |..f| --.-- [Janszobar the Evoker] St16 Dx14 Co11 In14 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 88% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28688 Monster spawn increase reached its maximum at turn 49439 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 802272 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: defiler (freq bonus 4) The monster species that spawned more often: black ape (freq bonus 4) The monster species that spawned more often: hell burner (freq bonus 3) The monster species that spawned more often: staring eye (freq bonus 28) The monster species that spawned more often: measure-arranged potato (freq bonus 6) The monster species that spawned more often: 4chan warhorse (freq bonus 3) The monster species that spawned more often: leocentaur shaman (freq bonus 3) The monster species that spawned more often: locustod (freq bonus 18) The monster species that spawned more often: spirit baboon (freq bonus 5) The monster species that spawned more often: corpse shredder (freq bonus 6) The monster species that spawned more often: giant garbage rat (freq bonus 3) The monster species that spawned more often: warty warp fungus (freq bonus 7) The monster species that spawned more often: blue devil (freq bonus 3) The monster species that spawned more often: giant brown mouse (freq bonus 5) The monster species that spawned more often: floating skull (freq bonus 7) The monster species that spawned more often: juraian priest (freq bonus 5) The monster species that spawned more often: slow crow (freq bonus 3) The monster species that spawned more often: gray slayer (freq bonus 6) The monster species that spawned more often: corpse hound (freq bonus 2) The monster species that spawned more often: ray bear (freq bonus 3) The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: mail worm The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: stone rattlesnake The monster species that never randomly spawned: dark eye The monster species that never randomly spawned: soaring eel The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 17) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 13) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 33) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 5) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...