Janszobar, neutral male gnomish Wizard ------------- |...........+ ...f........| |.@.........| |...........| |..........$| ------------- [Janszobar the Evoker] St8 Dx14 Co12 In16 Wi7 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt47/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 27 Scroll drop chance was reduced to 50% Potion drop chance was reduced to 62% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28770 Monster spawn increase reached its maximum at turn 49008 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1222821 The monster class that cannot be genocided was (null) The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: uranium imp (freq bonus 6) The monster species that spawned more often: swamp dweller (freq bonus 8) The monster species that spawned more often: blue-green growth (freq bonus 2) The monster species that spawned more often: death wing (freq bonus 3) The monster species that spawned more often: freezer turret (freq bonus 5) The monster species that spawned more often: Aline (freq bonus 3) The monster species that spawned more often: porter floating eye (freq bonus 6) The monster species that spawned more often: really dangerous spore (freq bonus 2) The monster species that spawned more often: selenite sustenance engine (freq bonus 2) The monster species that spawned more often: purple naga (freq bonus 24) The monster species that spawned more often: stalking ogre (freq bonus 3) The monster species that spawned more often: Pinocchio (freq bonus 2) The monster species that spawned more often: clock wolf (freq bonus 6) The monster species that spawned more often: magic mold (freq bonus 2) The monster species that spawned more often: lower hulk (freq bonus 8) The monster species that spawned more often: giant louse (freq bonus 6) The monster species that spawned more often: secretary (freq bonus 3) The monster species that spawned more often: generic error (freq bonus 5) The monster species that spawned more often: chickatrice (freq bonus 8) The monster species that spawned more often: elven archer (freq bonus 3) The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: unbeliever The monster species that never randomly spawned: blue-red force patch The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 30) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 15) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 44) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 13) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 6) Next attribute increase check would have come at turn 277 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - light 1 divine 0% 100% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...