Janszobar, neutral male gnomish Wizard ---.------ |...@....| |..f.....| |......... ---------- [Janszobar the Evoker] St9 Dx11 Co12 In13 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20286 Monster spawn increase reached its maximum at turn 74006 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6626869 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: pile of elysium coins (freq bonus 6) The monster species that spawned more often: dancing king (freq bonus 4) The monster species that spawned more often: crimson warp fungus (freq bonus 8) The monster species that spawned more often: Barbara (freq bonus 20) The monster species that spawned more often: slime (freq bonus 8) The monster species that spawned more often: special agent (freq bonus 5) The monster species that spawned more often: Marian's sneaker (freq bonus 5) The monster species that spawned more often: white snake (freq bonus 5) The monster species that spawned more often: giant scorpion (freq bonus 8) The monster species that spawned more often: lethe monster (freq bonus 6) The monster species that spawned more often: giant white rat (freq bonus 12) The monster species that spawned more often: adult lady (freq bonus 4) The monster species that spawned more often: ring trove (freq bonus 10) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 8) The monster species that spawned more often: Kop Kchief (freq bonus 6) The monster species that spawned more often: giant lurker (freq bonus 28) The monster species that spawned more often: white mushroom patch (freq bonus 12) The monster species that spawned more often: kobold warrior (freq bonus 18) The monster species that spawned more often: flux slime (freq bonus 4) The monster species that spawned more often: selenite butcher (freq bonus 12) The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: mind flayer The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: snark The monster species that never randomly spawned: tentacle newt The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 22) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 14) Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...