Janszobar, neutral male gnomish Wizard ---------------- |..............| |..fr..........| ....@..........| - -.------------ [Janszobar the Evoker] St7 Dx17 Co8 In13 Wi6 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt47/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Book drop chance was reduced to 92% Wand drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 66% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11106 Monster spawn increase reached its maximum at turn 61856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1540500 The monster class that cannot be genocided was turret The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: insurmountable fungus (freq bonus 3) The monster species that spawned more often: cursed grue (freq bonus 6) The monster species that spawned more often: acid permamimic (freq bonus 16) The monster species that spawned more often: sludge growth (freq bonus 4) The monster species that spawned more often: antelope (freq bonus 3) The monster species that spawned more often: naurungol (freq bonus 3) The monster species that spawned more often: zombified drake (freq bonus 10) The monster species that spawned more often: evasive camel (freq bonus 48) The monster species that spawned more often: Majin Buu (freq bonus 6) The monster species that spawned more often: mandrake (freq bonus 5) The monster species that spawned more often: mylings (freq bonus 9) The monster species that spawned more often: high warp fungus (freq bonus 5) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 4) The monster species that spawned more often: greater earth elemental (freq bonus 16) The monster species that spawned more often: semblance (freq bonus 6) The monster species that spawned more often: hobbit merchant (freq bonus 6) The monster species that spawned more often: ferrous force patch (freq bonus 4) The monster species that spawned more often: chasing minotaur (freq bonus 16) The monster species that spawned more often: Ryouga Hibiki (freq bonus 18) The monster species that spawned more often: serpent magus (freq bonus 6) The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: shimmering vortex The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: transformer The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: blue light The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 12) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 19) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 13) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 81) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 20) Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...