Janszobar, neutral male gnomish Wizard ---------- |........- |f.F.....| |@`......- |.¯..$...| -+----+--- [Janszobar the Evoker] St5 Dx9 Co4 In7 Wi4 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 441 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34205 Monster spawn increase reached its maximum at turn 58152 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 232106 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: sludge shoggoth (freq bonus 10) The monster species that spawned more often: undead warp patch (freq bonus 3) The monster species that spawned more often: goldminer (freq bonus 5) The monster species that spawned more often: water moccasin (freq bonus 4) The monster species that spawned more often: kung-fu guy (freq bonus 2) The monster species that spawned more often: goblin fighter (freq bonus 8) The monster species that spawned more often: jaracaca (freq bonus 6) The monster species that spawned more often: critically injured jedi (freq bonus 8) The monster species that spawned more often: foocubus (freq bonus 16) The monster species that spawned more often: water mushroom (freq bonus 3) The monster species that spawned more often: jet unicorn (freq bonus 6) The monster species that spawned more often: sucking mimic (freq bonus 10) The monster species that spawned more often: hidden barbed devil (freq bonus 15) The monster species that spawned more often: blaster turret (freq bonus 4) The monster species that spawned more often: charcoal colony (freq bonus 3) The monster species that spawned more often: canine quylthulg (freq bonus 4) The monster species that spawned more often: ill mold (freq bonus 3) The monster species that spawned more often: rust digger (freq bonus 32) The monster species that spawned more often: baal spy (freq bonus 4) The monster species that spawned more often: ancient silver dragon (freq bonus 8) The monster species that never randomly spawned: Madeleine's plateau boot The monster species that never randomly spawned: gremlin The monster species that never randomly spawned: jubjub bat The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: newt The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: Ky-Kiske The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 61) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 29) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 16) Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...