Janszobar, neutral male gnomish Wizard --- f@. ... [Janszobar the Evoker] St6 Dx15 Co12 In25 Wi10 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 65% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16355 Monster spawn increase reached its maximum at turn 51325 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 58542 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: golden dragon (freq bonus 6) The monster species that spawned more often: sucker growth (freq bonus 6) The monster species that spawned more often: Kiddy Kong (freq bonus 12) The monster species that spawned more often: Count Urcula (freq bonus 3) The monster species that spawned more often: gravity mold (freq bonus 2) The monster species that spawned more often: gunner (freq bonus 2) The monster species that spawned more often: Firre (freq bonus 12) The monster species that spawned more often: shadolith (freq bonus 2) The monster species that spawned more often: Giacomo Casanova (freq bonus 6) The monster species that spawned more often: totally bad colony (freq bonus 4) The monster species that spawned more often: amorphous force fungus (freq bonus 3) The monster species that spawned more often: nightmare unicorn (freq bonus 3) The monster species that spawned more often: mezzodaemon (freq bonus 5) The monster species that spawned more often: brown mold (freq bonus 12) The monster species that spawned more often: rodent of unusual size (freq bonus 4) The monster species that spawned more often: neverwas (freq bonus 4) The monster species that spawned more often: vampire gnome (freq bonus 6) The monster species that spawned more often: Sueschen (freq bonus 6) The monster species that spawned more often: hole mold (freq bonus 4) The monster species that spawned more often: frozen one (freq bonus 8) The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: ultra spider The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: white beetle The monster species that never randomly spawned: Ina's hugging boot The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 80) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 13) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 96) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 65) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1380) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...