Janszobar, neutral male gnomish Wizard ---- | ..`| |. ...| .. .... |..`...| |..`...| |......| |......| |..f@..| -------- [Janszobar the Evoker] St5 Dx8 Co6 In7 Wi6 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 72% Wand drop chance was reduced to 88% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86380 Monster spawn increase reached its maximum at turn 161043 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 402250 The monster class that cannot be genocided was light The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 8) The monster species that spawned more often: gigantic pseudodragon (freq bonus 8) The monster species that spawned more often: akkadian (freq bonus 28) The monster species that spawned more often: frost bird (freq bonus 18) The monster species that spawned more often: bus (freq bonus 10) The monster species that spawned more often: anopheles fly (freq bonus 18) The monster species that spawned more often: insane hell spawn (freq bonus 14) The monster species that spawned more often: stone jelly (freq bonus 7) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: rock troll (freq bonus 24) The monster species that spawned more often: kaleidoscope ant (freq bonus 14) The monster species that spawned more often: bipolar oddity (freq bonus 9) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 7) The monster species that spawned more often: freeze wolf (freq bonus 11) The monster species that spawned more often: sucker warp fungus (freq bonus 18) The monster species that spawned more often: school eel (freq bonus 16) The monster species that spawned more often: Holy Planetar (freq bonus 7) The monster species that spawned more often: petty leprechaun elder (freq bonus 8) The monster species that spawned more often: knapsack sheep (freq bonus 16) The monster species that spawned more often: pretty buzzing nymph (freq bonus 8) The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: black troll The monster species that never randomly spawned: porter octarine fungus The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: Mirko The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 21) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 16) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 42) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: display trap (freq bonus 5) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (680) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...