Janszobar, neutral male gnomish Wizard ------ |....| |..... ..$f.| |..@.+ ------ [Janszobar the Evoker] St5 Dx14 Co10 In18 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27377 Monster spawn increase reached its maximum at turn 49349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 710000 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: eating gargoyle (freq bonus 20) The monster species that spawned more often: disgusting force patch (freq bonus 10) The monster species that spawned more often: petty hill giant (freq bonus 4) The monster species that spawned more often: dungeon master (freq bonus 3) The monster species that spawned more often: jolteon (freq bonus 5) The monster species that spawned more often: zombified ape (freq bonus 5) The monster species that spawned more often: petty chimpanzee (freq bonus 12) The monster species that spawned more often: immobile mushroom (freq bonus 10) The monster species that spawned more often: chthonian (freq bonus 6) The monster species that spawned more often: ancient of death (freq bonus 20) The monster species that spawned more often: legion devil buzzer (freq bonus 28) The monster species that spawned more often: werelich (freq bonus 11) The monster species that spawned more often: teal colony (freq bonus 14) The monster species that spawned more often: narrow vortex (freq bonus 10) The monster species that spawned more often: plasma force patch (freq bonus 8) The monster species that spawned more often: mana growth (freq bonus 8) The monster species that spawned more often: clairvoyant trove (freq bonus 9) The monster species that spawned more often: energy force patch (freq bonus 6) The monster species that spawned more often: wither monster (freq bonus 8) The monster species that spawned more often: green beetle (freq bonus 3) The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: gnome king The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: gold firebird The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: stand user The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 16) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 73) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 24) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 15) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 5) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...