Janszobar, neutral male gnomish Wizard ... .@. F .f. [Janszobar the Evoker] St5 Dx6 Co7 In18 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 26% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38910 Monster spawn increase reached its maximum at turn 85410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 822285 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: unseen potato (freq bonus 5) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 2) The monster species that spawned more often: enclave soldier (freq bonus 72) The monster species that spawned more often: stygian hag (freq bonus 2) The monster species that spawned more often: ego-troll mummy (freq bonus 14) The monster species that spawned more often: black panther (freq bonus 24) The monster species that spawned more often: Nadja (freq bonus 2) The monster species that spawned more often: bone archer (freq bonus 2) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 9) The monster species that spawned more often: giant grasshopper (freq bonus 9) The monster species that spawned more often: striped rat snake (freq bonus 2) The monster species that spawned more often: venomous potato (freq bonus 5) The monster species that spawned more often: black unicorn (freq bonus 5) The monster species that spawned more often: green firebird (freq bonus 24) The monster species that spawned more often: Koplich (freq bonus 20) The monster species that spawned more often: anthrazite growth (freq bonus 4) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 2) The monster species that spawned more often: cursed spore (freq bonus 7) The monster species that spawned more often: undead fighter (freq bonus 16) The monster species that spawned more often: kobold shaman (freq bonus 36) The monster species that never randomly spawned: Axus The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: ¬ß —_åY The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: rabid bull The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 18) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 41) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Next attribute increase check would have come at turn 59 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...