Janszobar, neutral male gnomish Wizard ------ |..@.| ...f.| |....| .....| --.--- [Janszobar the Evoker] St11 Dx16 Co15 In25 Wi11 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to zap? [c or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 78% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28853 Monster spawn increase reached its maximum at turn 81203 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 113456 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: blue ooze (freq bonus 8) The monster species that spawned more often: Kop Kaptain (freq bonus 5) The monster species that spawned more often: energy vortex (freq bonus 6) The monster species that spawned more often: glare fungus (freq bonus 4) The monster species that spawned more often: blink spore (freq bonus 8) The monster species that spawned more often: mamono (freq bonus 5) The monster species that spawned more often: young adult cyan dragon (freq bonus 8) The monster species that spawned more often: white fungus (freq bonus 3) The monster species that spawned more often: splashwater vortex (freq bonus 3) The monster species that spawned more often: winter wolf (freq bonus 18) The monster species that spawned more often: bipolar oddity (freq bonus 6) The monster species that spawned more often: erdrick (freq bonus 8) The monster species that spawned more often: minotaur mimic (freq bonus 7) The monster species that spawned more often: minimalist (freq bonus 3) The monster species that spawned more often: black laser (freq bonus 12) The monster species that spawned more often: leprechaun king (freq bonus 10) The monster species that spawned more often: real nexus hound (freq bonus 3) The monster species that spawned more often: moyatto ball (freq bonus 6) The monster species that spawned more often: red mushroom patch (freq bonus 14) The monster species that spawned more often: assertion failure (freq bonus 3) The monster species that never randomly spawned: impossible dream turret The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: giant snow bat The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: Sing The monster species that never randomly spawned: gnomish gunman The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 16) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 31) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 27) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 92) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2) Next attribute increase check would have come at turn 871 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...