Janszobar, neutral male gnomish Wizard --+----- .......| |.}..{.| |}..f@}| -------- [Janszobar the Evoker] St5 Dx11 Co7 In13 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 95% Wand drop chance was reduced to 86% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34987 Monster spawn increase reached its maximum at turn 70336 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 277319 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: poison spitter (freq bonus 4) The monster species that spawned more often: gigant (freq bonus 12) The monster species that spawned more often: Lucy Westenra (freq bonus 7) The monster species that spawned more often: Giacomo Casanova (freq bonus 6) The monster species that spawned more often: novice shaman (freq bonus 12) The monster species that spawned more often: gravity stalk (freq bonus 8) The monster species that spawned more often: venom atronach (freq bonus 6) The monster species that spawned more often: pile of discolored coins (freq bonus 8) The monster species that spawned more often: hairy horror (freq bonus 12) The monster species that spawned more often: sliming trove (freq bonus 4) The monster species that spawned more often: venom mushroom (freq bonus 4) The monster species that spawned more often: zyborg (freq bonus 16) The monster species that spawned more often: rabbit (freq bonus 8) The monster species that spawned more often: wooden warp fungus (freq bonus 6) The monster species that spawned more often: steel knight (freq bonus 4) The monster species that spawned more often: personalized killer tripe ration (freq bonus 9) The monster species that spawned more often: defiler (freq bonus 12) The monster species that spawned more often: cyan patch (freq bonus 4) The monster species that spawned more often: purple unicorn (freq bonus 6) The monster species that spawned more often: elder gazer (freq bonus 36) The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: merlion The monster species that never randomly spawned: revenant The monster species that never randomly spawned: evil mage The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: horror mage The monster species that never randomly spawned: tomb creeper The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 88) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 17) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...