Janszobar, neutral male gnomish Wizard --------- |.......| +.......| |.......| |.......| |.......| |.......| |........ |.......| |.......| |@f.....| ........| --------- [Janszobar the Evoker] St10 Dx11 Co7 In17 Wi9 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 234 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 59% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 81% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22303 Monster spawn increase reached its maximum at turn 48989 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 398370 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: adanrog (freq bonus 7) The monster species that spawned more often: venom slime (freq bonus 8) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 8) The monster species that spawned more often: flying earth elemental (freq bonus 7) The monster species that spawned more often: undead mahou shoujo (freq bonus 6) The monster species that spawned more often: exeggutor (freq bonus 16) The monster species that spawned more often: albino spore (freq bonus 4) The monster species that spawned more often: chaos sister (freq bonus 20) The monster species that spawned more often: deformed cat (freq bonus 9) The monster species that spawned more often: death leprechaun (freq bonus 4) The monster species that spawned more often: great wyrm of law (freq bonus 7) The monster species that spawned more often: foul permamimic (freq bonus 20) The monster species that spawned more often: quantum patch (freq bonus 18) The monster species that spawned more often: viper archer (freq bonus 5) The monster species that spawned more often: young red dragon (freq bonus 4) The monster species that spawned more often: orange growth (freq bonus 6) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 12) The monster species that spawned more often: null force patch (freq bonus 8) The monster species that spawned more often: salamander (freq bonus 18) The monster species that spawned more often: porter elf (freq bonus 4) The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: village fool The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: white growth The monster species that never randomly spawned: black growth The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: Suou Ginta The monster species that never randomly spawned: sloppy force patch The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 23) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 87) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 477) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 70) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 14) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 9) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 1) Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...