Janszobar, neutral male gnomish Wizard --------- ......@.| |....xf.. |...x...| -----.--- [Janszobar the Evoker] St5 Dx5 Co20 In21 Wi5 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC6 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 27 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 63% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37640 Monster spawn increase reached its maximum at turn 79814 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 513676 The monster class that cannot be genocided was lizard The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 6) The monster species that spawned more often: nobleman (freq bonus 2) The monster species that spawned more often: blue ogre (freq bonus 3) The monster species that spawned more often: silver patch (freq bonus 4) The monster species that spawned more often: tentacruel (freq bonus 12) The monster species that spawned more often: moyatto ball (freq bonus 3) The monster species that spawned more often: lightning grue (freq bonus 16) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 7) The monster species that spawned more often: skater girl (freq bonus 5) The monster species that spawned more often: drone mold (freq bonus 3) The monster species that spawned more often: purple spore (freq bonus 2) The monster species that spawned more often: satanic door (freq bonus 10) The monster species that spawned more often: vietnamese beauty (freq bonus 4) The monster species that spawned more often: blade naga (freq bonus 2) The monster species that spawned more often: golden monster (freq bonus 3) The monster species that spawned more often: Natascha (freq bonus 2) The monster species that spawned more often: ghost mage (freq bonus 4) The monster species that spawned more often: gemini beast (freq bonus 2) The monster species that spawned more often: crystal force fungus (freq bonus 3) The monster species that spawned more often: undead anachronist (freq bonus 6) The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: Uno The monster species that never randomly spawned: thrusting turret The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 189) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 4) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...