Janszobar, neutral male gnomish Wizard -------.---- |.......!..| |...¯....... |...@f.....| |........... ------------ [Janszobar the Evoker] St5 Dx11 Co15 In18 Wi7 Ch16 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 48 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 36% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 25% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20471 Monster spawn increase reached its maximum at turn 46357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 611556 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: Bettina (freq bonus 7) The monster species that spawned more often: eldritch warp patch (freq bonus 5) The monster species that spawned more often: divine summoner (freq bonus 27) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 18) The monster species that spawned more often: energy mold (freq bonus 5) The monster species that spawned more often: mohat (freq bonus 24) The monster species that spawned more often: onanocter 2b (freq bonus 6) The monster species that spawned more often: spirit troll (freq bonus 6) The monster species that spawned more often: poison gas spore (freq bonus 6) The monster species that spawned more often: unreal patch (freq bonus 24) The monster species that spawned more often: tentacled mermaid (freq bonus 20) The monster species that spawned more often: leader badger (freq bonus 6) The monster species that spawned more often: barrowgrim soldier (freq bonus 10) The monster species that spawned more often: prostitute (freq bonus 18) The monster species that spawned more often: vorpal bunny (freq bonus 10) The monster species that spawned more often: porter elf (freq bonus 48) The monster species that spawned more often: bloody lawyer (freq bonus 7) The monster species that spawned more often: ogre mummy (freq bonus 9) The monster species that spawned more often: amorphous warp patch (freq bonus 30) The monster species that spawned more often: gold firebird (freq bonus 12) The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: Laziness The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: gremlin warlord The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 16) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 13) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 26) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 21) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 5) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...