Janszobar, neutral male gnomish Wizard ------ f@d..| |.$..| ....| |....+ |....| ---+-- [Janszobar the Evoker] St10 Dx19 Co11 In15 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC-1 MC3 Mov12 Xp1/0 Wt50/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 90% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38970 Monster spawn increase reached its maximum at turn 113700 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4221981 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: green worm (freq bonus 36) The monster species that spawned more often: venom eye (freq bonus 28) The monster species that spawned more often: hulk (freq bonus 20) The monster species that spawned more often: karmic growth (freq bonus 18) The monster species that spawned more often: heavy girl (freq bonus 4) The monster species that spawned more often: orange mushroom (freq bonus 2) The monster species that spawned more often: spearow (freq bonus 3) The monster species that spawned more often: porter secret car (freq bonus 4) The monster species that spawned more often: petty river moccasin (freq bonus 10) The monster species that spawned more often: petty troll (freq bonus 3) The monster species that spawned more often: healing gremlin (freq bonus 8) The monster species that spawned more often: goblin mummy (freq bonus 8) The monster species that spawned more often: weresnake (freq bonus 12) The monster species that spawned more often: octarine force fungus (freq bonus 10) The monster species that spawned more often: temple guard (freq bonus 4) The monster species that spawned more often: colluded mushroom (freq bonus 2) The monster species that spawned more often: dwarf king permamimic (freq bonus 4) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 6) The monster species that spawned more often: wyvern (freq bonus 8) The monster species that spawned more often: croc-man (freq bonus 8) The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: gunner The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: Marian's sneaker The monster species that never randomly spawned: purple unicorn The monster species that never randomly spawned: computer elemental The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: musk ox The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 40) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 28) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 41) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 38) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 15) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 17) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...