Janszobar, neutral male gnomish Wizard - ------------ . ...........| |..@.......| ...f.......| ------------ [Janszobar the Evoker] St4 Dx9 Co11 In12 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68788 Monster spawn increase reached its maximum at turn 95501 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 305558 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: upper spirit (freq bonus 16) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 16) The monster species that spawned more often: aggressive kudzu (freq bonus 18) The monster species that spawned more often: dream warp fungus (freq bonus 14) The monster species that spawned more often: platinum warp patch (freq bonus 12) The monster species that spawned more often: breaker piercer (freq bonus 14) The monster species that spawned more often: Sonja (freq bonus 7) The monster species that spawned more often: pale draconian (freq bonus 40) The monster species that spawned more often: returned archer (freq bonus 14) The monster species that spawned more often: clay warp fungus (freq bonus 7) The monster species that spawned more often: golden mold (freq bonus 8) The monster species that spawned more often: frozen mage (freq bonus 10) The monster species that spawned more often: air death (freq bonus 10) The monster species that spawned more often: Idiot Brain (freq bonus 12) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 9) The monster species that spawned more often: Victoria's lady pump (freq bonus 14) The monster species that spawned more often: white unicorn (freq bonus 6) The monster species that spawned more often: weregiant (freq bonus 14) The monster species that spawned more often: humming terminal (freq bonus 12) The monster species that spawned more often: undead scavenger (freq bonus 5) The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: chaffinch The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: crude turret The monster species that never randomly spawned: pink centipede The monster species that never randomly spawned: holy cow The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: topaz mold The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 17) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 16) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 21) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 5) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...