Janszobar, neutral male gnomish Wizard -|-.-- |....| |.... ----...E| |.......| |......@| ......f.| -----#--- [Janszobar the Evoker] St6 Dx15 Co19 In16 Wi3 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 76% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28007 Monster spawn increase reached its maximum at turn 69351 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 676560 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: epidote patch (freq bonus 10) The monster species that spawned more often: zombie nymph (freq bonus 4) The monster species that spawned more often: shadow faerie (freq bonus 6) The monster species that spawned more often: dragon geist (freq bonus 4) The monster species that spawned more often: wizrobe (freq bonus 3) The monster species that spawned more often: giant gold ant (freq bonus 3) The monster species that spawned more often: staff mimic (freq bonus 10) The monster species that spawned more often: time force patch (freq bonus 6) The monster species that spawned more often: flayer blowdart (freq bonus 10) The monster species that spawned more often: Inspector Kchief (freq bonus 3) The monster species that spawned more often: Zuggotmoy (freq bonus 10) The monster species that spawned more often: normal turret (freq bonus 2) The monster species that spawned more often: undead permamimic (freq bonus 16) The monster species that spawned more often: Detective Kriminologist (freq bonus 6) The monster species that spawned more often: Miki Onimaru (freq bonus 4) The monster species that spawned more often: greater maia (freq bonus 5) The monster species that spawned more often: dwarven child (freq bonus 2) The monster species that spawned more often: green nightmare (freq bonus 20) The monster species that spawned more often: absent warp fungus (freq bonus 3) The monster species that spawned more often: Nils (freq bonus 10) The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: reaper warp patch The monster species that never randomly spawned: seel The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: charcoal force patch The monster species that never randomly spawned: colorless mushroom patch The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 699) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 28) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 33) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 20) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 1) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...