Janszobar, neutral male gnomish Wizard ------+--- |.......$| |`...@...| ....f....| ---------- [Janszobar the Evoker] St16 Dx19 Co11 In14 Wi13 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt47/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 508 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 76% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36190 Monster spawn increase reached its maximum at turn 156320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2062005 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: undead priestess (freq bonus 5) The monster species that spawned more often: sue mold (freq bonus 28) The monster species that spawned more often: Grey-elf rogue (freq bonus 8) The monster species that spawned more often: green mushroom (freq bonus 12) The monster species that spawned more often: colorless warp fungus (freq bonus 5) The monster species that spawned more often: brown starlit sky (freq bonus 8) The monster species that spawned more often: Hannah (freq bonus 12) The monster species that spawned more often: rose sentai (freq bonus 6) The monster species that spawned more often: adventurer yeek (freq bonus 12) The monster species that spawned more often: purple jelly (freq bonus 6) The monster species that spawned more often: mould (freq bonus 4) The monster species that spawned more often: tomb looter (freq bonus 4) The monster species that spawned more often: phasing trapper (freq bonus 5) The monster species that spawned more often: animated iron statue (freq bonus 4) The monster species that spawned more often: marilith (freq bonus 4) The monster species that spawned more often: Karin's flat sandal (freq bonus 8) The monster species that spawned more often: big amulet trove (freq bonus 3) The monster species that spawned more often: least daemon (freq bonus 12) The monster species that spawned more often: gryphon (freq bonus 4) The monster species that spawned more often: Emma (freq bonus 3) The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: guzzling vortex The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: ore lich The monster species that never randomly spawned: phase fungus The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: noxious mushroom The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 14) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 5) Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (607) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...