Janszobar, neutral male gnomish Wizard | |. | |... --F-- .. |....f@.......| --------------- [Janszobar the Evoker] St14 Dx14 Co10 In17 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 28 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 65% Wand drop chance was reduced to 41% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90360 Monster spawn increase reached its maximum at turn 103817 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4133610 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: bat or bird (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: french portal ufo (freq bonus 3) The monster species that spawned more often: antimagic stalk (freq bonus 4) The monster species that spawned more often: dark force fungus (freq bonus 4) The monster species that spawned more often: senser (freq bonus 6) The monster species that spawned more often: Warder Kommissioner (freq bonus 16) The monster species that spawned more often: group goblin (freq bonus 18) The monster species that spawned more often: gnomish sorceror (freq bonus 8) The monster species that spawned more often: M-A production unit mark V (freq bonus 4) The monster species that spawned more often: cutting terror (freq bonus 3) The monster species that spawned more often: insane ice spawn (freq bonus 6) The monster species that spawned more often: web mistress (freq bonus 8) The monster species that spawned more often: christmas child (freq bonus 8) The monster species that spawned more often: white warp patch (freq bonus 3) The monster species that spawned more often: minor rat-man (freq bonus 4) The monster species that spawned more often: cursed cadaver (freq bonus 6) The monster species that spawned more often: brass golem (freq bonus 6) The monster species that spawned more often: digging nymph (freq bonus 4) The monster species that spawned more often: blue yeek (freq bonus 3) The monster species that spawned more often: fetish shaman (freq bonus 8) The monster species that spawned more often: dream warp patch (freq bonus 12) The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: confusion elemental The monster species that never randomly spawned: tazer The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: level 55 enemy The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: lethe fungus The monster species that never randomly spawned: hill giant The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 18) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 21) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 20) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...