Janszobar, neutral male gnomish Wizard ---------- ........ | ..... |. #.f. |...@# |...... -------- [Janszobar the Evoker] St8 Dx9 Co8 In19 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53100 Monster spawn increase reached its maximum at turn 87567 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 474720 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: hostile girlfriend (freq bonus 10) The monster species that spawned more often: sprout angel (freq bonus 5) The monster species that spawned more often: alien warrior (freq bonus 6) The monster species that spawned more often: lavender mold (freq bonus 11) The monster species that spawned more often: blank warp patch (freq bonus 4) The monster species that spawned more often: flying piercer (freq bonus 4) The monster species that spawned more often: hobbit merchant (freq bonus 12) The monster species that spawned more often: giant mayfly (freq bonus 12) The monster species that spawned more often: undead cockatrice (freq bonus 8) The monster species that spawned more often: giant red frog (freq bonus 4) The monster species that spawned more often: giant grey rat (freq bonus 3) The monster species that spawned more often: red snake (freq bonus 4) The monster species that spawned more often: black bear cub (freq bonus 4) The monster species that spawned more often: antimagic turret (freq bonus 4) The monster species that spawned more often: keter sephirah (freq bonus 10) The monster species that spawned more often: large amulet trove (freq bonus 5) The monster species that spawned more often: orange dragon (freq bonus 16) The monster species that spawned more often: moonbeast (freq bonus 6) The monster species that spawned more often: pile of platinum coins (freq bonus 8) The monster species that never randomly spawned: silver golem The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: time machine The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: anti-paladin The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: water weird The monster species that never randomly spawned: Beanpole The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 13) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 45) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 1) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...