Janszobar, neutral male gnomish Wizard -.--------- |..F......| |......)..| |@........| ..f.!.....| ----------- [Janszobar the Evoker] St14 Dx10 Co18 In24 Wi13 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 103 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 58% Potion drop chance was reduced to 90% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57730 Monster spawn increase reached its maximum at turn 116400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 131145 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: ammit (freq bonus 4) The monster species that spawned more often: deceptive orc (freq bonus 16) The monster species that spawned more often: arch-vile (freq bonus 20) The monster species that spawned more often: petty rabid rabbit (freq bonus 4) The monster species that spawned more often: water vortex (freq bonus 8) The monster species that spawned more often: arach (freq bonus 5) The monster species that spawned more often: baby multi-hued dragon (freq bonus 5) The monster species that spawned more often: space transport (freq bonus 16) The monster species that spawned more often: stinking cloud (freq bonus 5) The monster species that spawned more often: vampiric patch (freq bonus 8) The monster species that spawned more often: mole man (freq bonus 8) The monster species that spawned more often: blue spore (freq bonus 7) The monster species that spawned more often: purple fungus (freq bonus 4) The monster species that spawned more often: greater wall monster (freq bonus 10) The monster species that spawned more often: Ryouga Hibiki (freq bonus 5) The monster species that spawned more often: blister stalk (freq bonus 9) The monster species that spawned more often: metroid (freq bonus 12) The monster species that spawned more often: great bar slayer (freq bonus 4) The monster species that spawned more often: agate force fungus (freq bonus 10) The monster species that spawned more often: running emu (freq bonus 8) The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: turned one The monster species that never randomly spawned: ninja The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: assassin The monster species that never randomly spawned: bone devil The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 25) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 12) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...