Janszobar, neutral male gnomish Wizard ---- -------- |...........| |........f... |.........@.| ------------- [Janszobar the Evoker] St5 Dx17 Co11 In13 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 58 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30965 Monster spawn increase reached its maximum at turn 81529 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 584640 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Anita (freq bonus 3) The monster species that spawned more often: porting trove (freq bonus 20) The monster species that spawned more often: porter block spore (freq bonus 12) The monster species that spawned more often: duton (freq bonus 4) The monster species that spawned more often: clear ooze (freq bonus 4) The monster species that spawned more often: nurse (freq bonus 5) The monster species that spawned more often: petty wild dog (freq bonus 8) The monster species that spawned more often: wind warp patch (freq bonus 9) The monster species that spawned more often: geology ghost (freq bonus 6) The monster species that spawned more often: ice permamimic (freq bonus 16) The monster species that spawned more often: yellow beetle (freq bonus 10) The monster species that spawned more often: hellish jellyfish (freq bonus 5) The monster species that spawned more often: dark yeek (freq bonus 3) The monster species that spawned more often: spiker (freq bonus 24) The monster species that spawned more often: swarm nymph (freq bonus 4) The monster species that spawned more often: jamclamper (freq bonus 8) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 8) The monster species that spawned more often: master mind flayer (freq bonus 3) The monster species that spawned more often: thick jackal (freq bonus 5) The monster species that spawned more often: chasm viper (freq bonus 4) The monster species that never randomly spawned: master dark wall The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: rust spitter The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 16) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 24) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 36) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (370) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...