Janszobar, neutral male gnomish Wizard -.---- |....| |....| |{...| |.f..| |@(... ------ [Janszobar the Evoker] St5 Dx9 Co4 In10 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 347 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47805 Monster spawn increase reached its maximum at turn 91892 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 345290 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: ogre (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 6) The monster species that spawned more often: greener springy (freq bonus 16) The monster species that spawned more often: guardian o' the forest (freq bonus 12) The monster species that spawned more often: blood brothers (freq bonus 18) The monster species that spawned more often: Mokona the Moogle (freq bonus 5) The monster species that spawned more often: really dangerous colony (freq bonus 5) The monster species that spawned more often: noisy turret (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 7) The monster species that spawned more often: lurker above (freq bonus 4) The monster species that spawned more often: sasquatch (freq bonus 5) The monster species that spawned more often: devilish potato (freq bonus 10) The monster species that spawned more often: undead tourist (freq bonus 4) The monster species that spawned more often: Pantyhose (freq bonus 9) The monster species that spawned more often: chimaera (freq bonus 10) The monster species that spawned more often: two-headed troll (freq bonus 4) The monster species that spawned more often: armed cockatrice (freq bonus 24) The monster species that spawned more often: walking disk drive (freq bonus 6) The monster species that spawned more often: corsair of Umbar (freq bonus 20) The monster species that spawned more often: ethereal missingno (freq bonus 3) The monster species that spawned more often: undead officer (freq bonus 3) The monster species that never randomly spawned: Alex The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: red jelly The monster species that never randomly spawned: batman The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: racoon dog drunker The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 52) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 80) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 20) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 10) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...