Janszobar, neutral male gnomish Wizard -f---- |.@..| |....| ...... |....| ------ [Janszobar the Evoker] St5 Dx8 Co3 In11 Wi7 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. What do you want to drink? [fgh or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 287 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 76% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22265 Monster spawn increase reached its maximum at turn 95505 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 237650 The monster class that cannot be genocided was orc The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: moon rabbit (freq bonus 4) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: disgusting growth (freq bonus 4) The monster species that spawned more often: werepenetrator (freq bonus 2) The monster species that spawned more often: blade back (freq bonus 6) The monster species that spawned more often: adventurer growth (freq bonus 6) The monster species that spawned more often: snow tiger (freq bonus 4) The monster species that spawned more often: compsognathus (freq bonus 3) The monster species that spawned more often: Denise (freq bonus 2) The monster species that spawned more often: flying water demon (freq bonus 4) The monster species that spawned more often: drow warrior (freq bonus 8) The monster species that spawned more often: absent mushroom (freq bonus 6) The monster species that spawned more often: giant cave bear (freq bonus 10) The monster species that spawned more often: burning clan (freq bonus 5) The monster species that spawned more often: limrog (freq bonus 6) The monster species that spawned more often: haunted tiger (freq bonus 8) The monster species that spawned more often: azure mushroom (freq bonus 5) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: yochlol (freq bonus 11) The monster species that spawned more often: poisonous archer (freq bonus 5) The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: item trove The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: huge panther The monster species that never randomly spawned: chained clan The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: gypsy The monster species that never randomly spawned: gray mold The monster species that never randomly spawned: zeta metroid The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...