Janszobar, neutral male gnomish Wizard ------- |.....| ---.....--- ...)....°.. ......). -....f` |...@.| ------- [Janszobar the Evoker] St6 Dx9 Co11 In18 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 31 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 93% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23719 Monster spawn increase reached its maximum at turn 51125 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 857340 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: time colony (freq bonus 8) The monster species that spawned more often: random flying fish (freq bonus 3) The monster species that spawned more often: colorless mold (freq bonus 6) The monster species that spawned more often: young adult deep dragon (freq bonus 3) The monster species that spawned more often: blue-red stalk (freq bonus 2) The monster species that spawned more often: shard mushroom (freq bonus 3) The monster species that spawned more often: energy patch (freq bonus 2) The monster species that spawned more often: Carmen (freq bonus 6) The monster species that spawned more often: undead goff (freq bonus 4) The monster species that spawned more often: kobold shaman (freq bonus 8) The monster species that spawned more often: undead saiyan (freq bonus 12) The monster species that spawned more often: normal monster (freq bonus 8) The monster species that spawned more often: black Angel (freq bonus 10) The monster species that spawned more often: cursed grue (freq bonus 3) The monster species that spawned more often: wrinkled fungus (freq bonus 3) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that spawned more often: large spawn mimic (freq bonus 4) The monster species that spawned more often: deep gnome thief (freq bonus 4) The monster species that spawned more often: porter rock piercer (freq bonus 6) The monster species that spawned more often: demon cheater (freq bonus 4) The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: wobbly jelly The monster species that never randomly spawned: Yasaman's lady pump The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: yukijorou The monster species that never randomly spawned: electro trove The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 14) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 5) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...