Janszobar, neutral male gnomish Wizard ---------- +.@......| |.f....(.| |......... ---------- [Janszobar the Evoker] St12 Dx9 Co11 In15 Wi5 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 48 Scroll drop chance was reduced to 43% Ring drop chance was reduced to 78% Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11038 Monster spawn increase reached its maximum at turn 38231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1100328 The monster class that cannot be genocided was orc The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: hell buzzard (freq bonus 16) The monster species that spawned more often: rage scythe (freq bonus 10) The monster species that spawned more often: great hell wyrm (freq bonus 11) The monster species that spawned more often: guardian nymph (freq bonus 14) The monster species that spawned more often: ray turret (freq bonus 11) The monster species that spawned more often: counter ace (freq bonus 32) The monster species that spawned more often: Rodney's Sister (freq bonus 27) The monster species that spawned more often: adult gentleman (freq bonus 14) The monster species that spawned more often: quill bear (freq bonus 16) The monster species that spawned more often: petty kobold thief (freq bonus 9) The monster species that spawned more often: consumed ice boar (freq bonus 24) The monster species that spawned more often: nurgling (freq bonus 8) The monster species that spawned more often: undead swarm mimic (freq bonus 10) The monster species that spawned more often: Z~Q (freq bonus 8) The monster species that spawned more often: water wolf (freq bonus 8) The monster species that spawned more often: Solvejg's mocassin (freq bonus 28) The monster species that spawned more often: crunchy warp fungus (freq bonus 9) The monster species that spawned more often: red mushroom (freq bonus 11) The monster species that spawned more often: snore mushroom (freq bonus 11) The monster species that spawned more often: Tomas (freq bonus 14) The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: black wizard The monster species that never randomly spawned: colorful force fungus The monster species that never randomly spawned: sea serpent The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 19) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 38) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 56) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 27) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1772) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...