Janszobar, neutral male gnomish Wizard --------- +.......# |.......| |...f...+ |....@..| --------- [Janszobar the Evoker] St5 Dx10 Co14 In17 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 158 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11847 Monster spawn increase reached its maximum at turn 52191 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 225291 The monster class that cannot be genocided was zombie The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: werebat (freq bonus 6) The monster species that spawned more often: baby cave lizard (freq bonus 8) The monster species that spawned more often: undead slayer (freq bonus 12) The monster species that spawned more often: quinon (freq bonus 9) The monster species that spawned more often: nhtng horror (freq bonus 5) The monster species that spawned more often: slimebeth (freq bonus 6) The monster species that spawned more often: clear mewlip (freq bonus 5) The monster species that spawned more often: limrog (freq bonus 4) The monster species that spawned more often: blade of chaos (freq bonus 6) The monster species that spawned more often: red colony (freq bonus 3) The monster species that spawned more often: feat master (freq bonus 4) The monster species that spawned more often: great wyrm of perplexity (freq bonus 14) The monster species that spawned more often: remodeled puppy (freq bonus 4) The monster species that spawned more often: petty grunthack horror (freq bonus 2) The monster species that spawned more often: meanie (freq bonus 22) The monster species that spawned more often: automatic turret (freq bonus 10) The monster species that spawned more often: sea naga hatchling (freq bonus 5) The monster species that spawned more often: winged pseudodragon (freq bonus 2) The monster species that spawned more often: Icy Kop (freq bonus 16) The monster species that spawned more often: russian ant (freq bonus 8) The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: undead politician The monster species that never randomly spawned: hammerhead The monster species that never randomly spawned: flying gelatinous cube The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: sucker mold The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: smoke clan The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 27) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 39) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 16) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 25) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 3520 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1098) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...