Janszobar, neutral male gnomish Wizard --- ------- ----- -------- |......{.................| |........................| .......................f@. -------------------------- [Janszobar the Evoker] St7 Dx12 Co13 In19 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27935 Monster spawn increase reached its maximum at turn 50446 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 295334 The monster class that cannot be genocided was vortex The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: jelly bee (freq bonus 8) The monster species that spawned more often: pupurin (freq bonus 4) The monster species that spawned more often: false stalk (freq bonus 3) The monster species that spawned more often: thick carrion creeper (freq bonus 7) The monster species that spawned more often: poliwag (freq bonus 4) The monster species that spawned more often: cyan mushroom (freq bonus 8) The monster species that spawned more often: living wall (freq bonus 18) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: buffalo soldier (freq bonus 6) The monster species that spawned more often: Leon (freq bonus 2) The monster species that spawned more often: petty giant boar (freq bonus 6) The monster species that spawned more often: chaos plague bearer (freq bonus 2) The monster species that spawned more often: snake sniper (freq bonus 3) The monster species that spawned more often: eastern mystic cat (freq bonus 6) The monster species that spawned more often: shadow drake (freq bonus 2) The monster species that spawned more often: flying asshole (freq bonus 6) The monster species that spawned more often: Yamata no Orochi (freq bonus 6) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that spawned more often: porter yellow light (freq bonus 8) The monster species that spawned more often: elven priest (freq bonus 6) The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: silver weasel The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: spirit The monster species that never randomly spawned: snotling The monster species that never randomly spawned: Emma The monster species that never randomly spawned: large wand trove The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 18) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 110) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 85) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 1028 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...