Janszobar, neutral male gnomish Wizard ----- --...-- ......| |...@.| |....f| -....-- #----- [Janszobar the Evoker] St4 Dx10 Co8 In12 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 94% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69700 Monster spawn increase reached its maximum at turn 87096 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7436604 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: wraith The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: Luisa's hugging boot (freq bonus 5) The monster species that spawned more often: minor death (freq bonus 14) The monster species that spawned more often: vacuum force fungus (freq bonus 8) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 14) The monster species that spawned more often: brass dragon (freq bonus 16) The monster species that spawned more often: chaos plague bearer (freq bonus 12) The monster species that spawned more often: young black dragon (freq bonus 5) The monster species that spawned more often: drug dealer (freq bonus 7) The monster species that spawned more often: hungry spore (freq bonus 9) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 6) The monster species that spawned more often: farao mummy (freq bonus 6) The monster species that spawned more often: guild ship (freq bonus 6) The monster species that spawned more often: dire wolf (freq bonus 7) The monster species that spawned more often: floating permamimic (freq bonus 9) The monster species that spawned more often: flying gecko (freq bonus 6) The monster species that spawned more often: porter floating eye (freq bonus 8) The monster species that spawned more often: cyan laser (freq bonus 5) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 14) The monster species that spawned more often: house snake (freq bonus 36) The monster species that spawned more often: epidote stalk (freq bonus 48) The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: void spore The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: cloud giant The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 32) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 14) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 54) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 2) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 2) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (408) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...