Janszobar, neutral male gnomish Wizard -------+- .@......| |f.$h..(. |.......| --------- [Janszobar the Evoker] St11 Dx12 Co7 In14 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 456 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 63% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19481 Monster spawn increase reached its maximum at turn 36870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4035128 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 12) The monster species that spawned more often: giant blue mouse (freq bonus 16) The monster species that spawned more often: borg (freq bonus 7) The monster species that spawned more often: stygian rage (freq bonus 12) The monster species that spawned more often: Amelje's sandal (freq bonus 28) The monster species that spawned more often: fire turret (freq bonus 14) The monster species that spawned more often: leveling trove (freq bonus 7) The monster species that spawned more often: burner ant (freq bonus 6) The monster species that spawned more often: arctic fern (freq bonus 6) The monster species that spawned more often: dark gray growth (freq bonus 12) The monster species that spawned more often: porter swarm xan (freq bonus 7) The monster species that spawned more often: exploitability turret (freq bonus 7) The monster species that spawned more often: volareon (freq bonus 5) The monster species that spawned more often: Stru-Bes (freq bonus 14) The monster species that spawned more often: very old blood dragon (freq bonus 7) The monster species that spawned more often: b-type (freq bonus 10) The monster species that spawned more often: giant driver ant (freq bonus 10) The monster species that spawned more often: sweet woman (freq bonus 14) The monster species that spawned more often: giant squid (freq bonus 12) The monster species that spawned more often: giant eel (freq bonus 8) The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: grandmaster mind flayer The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: rougelike The monster species that never randomly spawned: armored larva The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: lesser moloch The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 25) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 15) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 25) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 41) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 9) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...