Janszobar, neutral male gnomish Wizard ---------------------- |..@f................| .....F...............| |....................+ ---|------------------ [Janszobar the Evoker] St6 Dx16 Co12 In21 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 48% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59780 Monster spawn increase reached its maximum at turn 78587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 724881 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: spectral tyrannosaur (freq bonus 6) The monster species that spawned more often: Driving Impulse (freq bonus 7) The monster species that spawned more often: null force patch (freq bonus 10) The monster species that spawned more often: porter block spore (freq bonus 4) The monster species that spawned more often: tome of nether wrath (freq bonus 5) The monster species that spawned more often: zombie bee (freq bonus 4) The monster species that spawned more often: Lord Sultur (freq bonus 8) The monster species that spawned more often: dwarven elite guardian (freq bonus 9) The monster species that spawned more often: anthrazite warp fungus (freq bonus 8) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 4) The monster species that spawned more often: mountain giant (freq bonus 4) The monster species that spawned more often: gargantuan rat (freq bonus 4) The monster species that spawned more often: invisible spirit (freq bonus 8) The monster species that spawned more often: manga girl (freq bonus 6) The monster species that spawned more often: opal force patch (freq bonus 8) The monster species that spawned more often: blue faerie (freq bonus 3) The monster species that spawned more often: acid turret (freq bonus 10) The monster species that spawned more often: revenant (freq bonus 12) The monster species that spawned more often: acheri (freq bonus 2) The monster species that spawned more often: flying piranha (freq bonus 3) The monster species that never randomly spawned: winged black unicorn The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: dark yeek The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: centaur chieftain The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: Nicholas D. Wolfwood The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Next attribute increase check would have come at turn 2091 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...